Creative Assembly could strike gold again with this follow-up to their fan-favourite, film-inspired game … if you’re brave enough to venture outdoors ...
The alien is not the only threat on board the station. That one sentence, flashing up as a loading screen hint, perfectly sums up the philosophy of Alien: Isolation. You might have one of sci-fi’s ...
There's something lurking in the corner of the room; something big, ugly and grotesque. It's stalking the shadows, sizing up its prey, and everybody's in fear of the havoc it's wreaked - yet no-one's ...
The first unveiling of Alien: Isolation was met with overwhelming positivity, contrasting the abject disappointment and despair at Aliens: Colonial Marines. In a single and quite constrained section ...
The cleaners have started to come round the Creative Assembly offices. I walk into a stark white bathroom where a paper towel dispenser's guts hang open below the hand dryer. It looks sad. I walk ...
A metallic “clank” echoes above sending my nerves into hysterical overdrive. I freeze, too scared to gently push the analogue stick of my controller forward slightly just in case it makes a noise.
A metallic “clank” echoes above sending my nerves into hysterical overdrive. I freeze, too scared to gently push the analogue stick of my controller forward slightly just in case it makes a noise.
Some results have been hidden because they may be inaccessible to you
Show inaccessible results