It’s hard to believe we’re in a world where the original Toy Story, the first fully computer-generated feature film, is more than 20 years old. Its computer animation was revolutionary for 1995, but ...
Joe Letteri, Oscar-winning co-creator of Gollum on screen, looks at the evolution of computer animation as the next instalment of The Hobbit trilogy reaches cinemas. Computer animation is a natural ...
Hard to believe that awards season is almost upon us again. Last February, thanks to his work folding Paris in half in Christopher Nolan's Inception, Bournemouth University graduate Andrew Lockley was ...
With a “To infinity … and beyond!” Toy Story captured the hearts of kids and adults alike when it reached theaters in 1995. But when the movie began production on January 19, 1993, its makers didn’t ...
This past weekend, you relived the wonder of Jurassic Park and remembered the first time you saw convincing CG effects on screen. But Jurassic Park built on a long legacy of computer innovation, more ...
Traditionally, one of the weak points in Blender has been simulations, with even professional users of the free and open source computer graphics suite off-loading such tasks to programs like Houdini.
The 3-D animated movies that followed in the late 1990s – like Toy Story series and Antz – were stylized, cartoonish films limited even by the era's best computing power, lighting models, and ...
Danielle Feinberg, director of photography for lighting at Pixar Animation Studios, talks to a 16-year-old aspiring animator about working on films that transformed cinema. Show more In 1995, Pixar ...
"It's a medium where scientists and artists are going to have a lot to offer one another." Tomorrow's World looks at some pioneering work in the field of computer animation.